package components.weapon;


import images.Images;

import com.uqbar.vainilla.appearances.Sprite;
import components.AsteroidCollComponent;
import components.CircularShape;
import components.Shape;

public class Laser extends Proyectile {

	public Laser(double dirx, double diry, double angle, double x, double y) {
		super(1, dirx, diry, angle, 10, 10, x, y, Images.images.getImage("laser"));
		this.setSpeed(300);
	}


	@Override
	public Sprite getSprite() {
		return Images.images.getImage("laser");
	}


	@Override
	public Shape defineShape() {
		return new CircularShape(this);
	}
}
